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29 Jul 09 Magna Carta 2

Magnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one’s own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war. Powered by the Unreal Engine3 and featuring character designs by famed Korean artist Hyung-Tae Kim, the game bears a striking visual style unlike any other RPG through its blend of photo-realism and Japanese manga influences. The deeply emotional story is driven by beautifully rendered CGI cut-scenes featuring fully voiced dialogue to draw players into the immersive experience. Delivering more than 40 hours of gameplay, Magnacarta 2 features a unique battle system which combines strategic turn-based battles and real-time gameplay, creating a fresh twist on the traditional RPG formula. The game seamlessly blends world navigation and battles as everything happens in the same environment with no load screens or abrupt changes in the action when a fight begins or ends. Players can utilize objects found in the environment to their advantage and likewise, creatures and field objects dynamically react to the player’s actions. A free roaming camera further adds to the unrestricted interaction with the world. Players are also given flexible control over their party with the ability to pre-assign attributes for each AI character and freedom to easily switch control between all the characters at any time.

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07 Jul 09 Magna Carta 2

Magnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one¿s own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war. Powered by the Unreal Engine3 and featuring character designs by famed Korean artist Hyung-Tae Kim, the game bears a striking visual style unlike any other RPG through its blend of photo-realism and Japanese manga influences. The deeply emotional story is driven by beautifully rendered CGI cut-scenes featuring fully voiced dialogue to draw players into the immersive experience. Delivering more than 40 hours of gameplay, Magnacarta 2 features a unique battle system which combines strategic turn-based battles and real-time gameplay, creating a fresh twist on the traditional RPG formula. The game seamlessly blends world navigation and battles as everything happens in the same environment with no load screens or abrupt changes in the action when a fight begins or ends. Players can utilize objects found in the environment to their advantage and likewise, creatures and field objects dynamically react to the player¿s actions. A free roaming camera further adds to the unrestricted interaction with the world. Players are also given flexible control over their party with the ability to pre-assign attributes for each AI character and freedom to easily switch control between all the characters at any time.

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11 Feb 09 X-Blades Xbox 360

X-Blades invites players into a fantastic universe where the enchanting heroine Ayumi fends off innumerable monsters and imposing bosses with her power, spells, fighting tactics and her deadly Pistol Blades. The anime-style level and character designs are what give X-Blades its special flair. Nearly 40 indoor and outdoor worlds dazzle players.

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25 Dec 08 Cry On Canceled by AQ Interactive

On Christmas day, of all days, AQ Interactive have announced that Cry On for the Xbox 360 will no longer be released. Announced in 2005, Cry On was an action RPG that featured famed Nobuo Uematsu and character designs by Kimihiko Fujisaka. It is said no screenshots of the game were ever shown. When asked why Cry On was canceled, AQI responded: AQI decided to cancel the project after analyzing the current market environment and forecasts for the future. We deeply apologize for troubling those

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25 Dec 08 AQ Interactive Announces Cancellation Of Cry On For Xbox 360 (1up.com)

On Christmas Day in Japan, AQ Interactive has announced the cancellation of Cry On for Xbox 360. First revealed in 2005, Cry On was to be developed by Mistwalker and Cavia as the third in Hironobu Sakaguchi's triumvirate of Xbox 360 titles. Cry On was to be an action RPG featuring a Nobuo Uematsu soundtrack, with character designs by Kimihiko Fujisaka. No screen shots were ever shown. ...

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